Tyger to the end
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 Tygers Rules

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Posts : 60
Join date : 2009-06-14

Tygers Rules Empty
PostSubject: Tygers Rules   Tygers Rules EmptySun Jun 14, 2009 6:26 pm

Alliance Rules:

1. You must have fun! This is a game and we are players.

2. You must be polite to all players, friends and enemies alike.

3. You must help your fellow allies if help is needed. This help includes tips & support, resources & troops.

4. You must not attack or scout Tyger allies or players to whom Tyger is allied or NAP'ed.

5. You must be active.
We know this is just a game and sometimes real life just gets in the way. Be prepared - let us know if you're going to be away for more than a couple of days. Get a sitter!

A yellow dot gets you a warning, three warnings mean that you will leave. Red dot means you're doomed...

6. You must not be a farm. If you are farmed, you must instantly take precautions. Precautions may include asking for the alliance's support, but may not be limited to this. If you do not take precautions, you will be kicked, as we have a desperate need for good farms ourselves.

7. You must visit the forum every day. Communicate with your co-allies, initiate discussions, object, or agree. Use the forum to make friends - you will need friends once you're under attack.
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